Website design and implementation of graduation thesis opening report

1 thought on “Website design and implementation of graduation thesis opening report”

  1. Website design and implementation of graduation thesis reports

    . The basis of the discussion (the research significance of the thesis, the analysis of the current status of domestic and foreign research)

    After the initial formation phase of the end of the 20th century, and the rapid development of recent years, China's online game industry is now in a period of growth and rapidly towards the maturity stage. In the development of China's entire network economy, from scratch, it has developed to an important part of China's network economy. The reason why the online game industry can break the balance in China's entire network economy is mainly due to the hitting the entire network economy in the end of the 20th century in the end of the 20th century. Get rapid development.

    The origin of online games can be traced back to Plato in 1969. By 1972, Plato's colleagues have exceeded 1,000. By the end of the 1980s, due to the increase in the number of foreign computers, online games online games Entering the period of high -speed development, the market rose geometrically.

    . China's online game really started from 1999. In April 1999, after upgrading and transformation of a telephone game, Ledians launched the earliest domestic graphics MUD game- "Swordsman Ao Ao "The Loyalty of the Rivers and Lakes".

    In 2001, the market size of Chinese online games is close to 310 million yuan. According to IDC research, the size of the Chinese online game market in 2002 will reach 910 million yuan, an increase of 187.6% over 2001 Essence

    The scale of the Chinese online game market in 2007 was 12.8 billion yuan, an increase of 66.7%year -on -year. In 2007, Chinese online game users reached 48 million, an increase of 17.1%month -on -month.

    In 2011, the scale of the Chinese online game market was 46.85 billion yuan, a year -on -year increase of 34.4%, and the growth rate stopped falling. Among them, Internet games were 42.98 billion yuan, a year -on -year increase of 33.0%; mobile network games were 3.87 billion yuan, a year -on -year increase of 51.2%.

    The data shows that online games still maintain super high development speed, and as brothers of online games -online game websites and forums are also established as after the rain. The game website is necessary. 2. Thesis content

    1. Research goals, research content and key issues to be solved

    The online game website is not a simple website, a target website with its own characteristics , Building a website requires the support of schemes, technology and resources. A complete research solution is to have a clear research goal, and the research goal of this paper is the design and implementation of online game websites.

    The technical support includes:

    (1) the understanding and application of HTML. (2) The application of JSP. (3) Construction of the database.

    (4) The combination of JSP and database. (5) JDK and Apache server (6) Database design. (7) System function modularity.

    (8) The writing and application of Java plug -in. (9) Tomcat's installation and application.

    (8) Configure the ODBC data source. The key issues mainly include:

    (1) To ensure the authenticity and real time of information collection. (2) Scientific nature of information analysis.

    (3) Selection of operating systems, selection of development technology, selection of development software, and modular website methods, etc.

    2. The research methods, technical routes, experimental schemes and feasibility analysis of the intended to be adopted

    In the collection and analysis of a large amount of social information, organize scientific arguments and solutions Consultation of certain literature books and search for various annual reports on online games at home and abroad, analyze the data, formulate feasible experimental solutions, and technical routes, record steps and results to ensure the scientific and real -time nature of papers.

    The must strengthen its own scientific and technological cultivation at the same time, and enhances its ability again through the editing of this paper. Feasibility analysis:

    (1) A large number of references have been collected in terms of theory. These documents cover the technology and applications of the website to build websites, including the application of online game websites on the Internet, the network of the Internet, the network of the Internet, the network Aspects of the development history of the game, these documents will provide great reference value for the study of this paper.

    (2) At present, online games are still developing rapidly, and the prospects are inestimable. It is possible to use this opportunity to create an excellent online game website and forum.

    (3) Through the study of computer applications for two years, I have also learned and used a lot of software, and I have trained a considerable design ability.

    (4) Some mentors support the research of the article, and the academic environment guarantee thesis engaged in research can be carried out according to the target progress.

    . The schedule of the paper

    The first phase. May 27, 2012-June 3, 2012 thinking about writing direction, the second stage of selection of materials. Complete the opening report on the 10th and give it to the instructor's third phase. From July 2012 — December 2012 Finding the information to write the paper fourth stage. The year and monthly number is under the guidance of the teacher, and the fifth stage of the paper design. The number is binding, and the instructor is sent to the sixth stage. The year month number -the papers

    . References [1] Wei Jingxuan: "Online Game" Tsinghua University Press 2008 [2] Ministry of Culture: "2011 China Online Game Market Report" 2012

    [3] C and HTML development network application instance analysis modern electronic technology, 2004 [4] page making tools based on HTML and XML language Analysis of modern electronic technology, 2001 [5] scalable standard language XML modern electronic technology, 2002;

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