Classification of Magic Card; see the ordinary magic card of the red circle without signs On the Sustainable Magic logo is a double -circle ritual magic card. n Magic calculators and indicators are virtual available coins replacing details. For details, see the following The detailed explanation of the rules of the game king n Basic rules: Basic battle rules Card group: Card group: Card The components are the main card group and the secondary card group. At least 40 main card groups, there is no upper limit; 15 card groups. The main card group is used as a battle; the secondary card group is between two games. If the main card group is not strong enough to the opponent, you can exchange one -to -one exchange with certain cards in the main card group to achieve different things to deal with the different The best state of the type of opponent. The restricted card, quasi -restricted card and prohibition card: The combination of the deck must follow these rules. The limit is that each deck (including the secondary card group) can only put 1 card; the quasi -limited card is a card that can only put 2 cards in each group; the prohibited card is not a card that cannot be used in the formal OCG competition. In addition, the same card within this range cannot be more than 3 cards in the deck. The following are the directory of restricting cards, quasi -restrictions and prohibited cards. dm5 restriction card: lightning, black holes, Egyptian messengers each part, heart change, strong desire pot, feather sweep, holy defense, strong attraction, death, strong section, future pot, chaos pot, killer, killer Snakes, Soga, Harvesting, Greatization, Bittering, Supplementary Mandarin, Sortoright Agreement, Voice of Life and Death, and Royal Palace. DM5 quasi -restricted card: Dalan, Angel's Shi, Gemini Devils, Apostles of the Demon, Destroyer Wheel, Black Forest Witch, Three Eyes Monsters, Power, Stayment, and Light Protective Sword. dm5 prohibited card: competition invitation card, 3 fantasy cards. dm6 restriction card: Egyptian messenger, lightning, black holes, black holes, heart changes, huge desires, strong desires, sacred protective hoods, killing poisonous snakes, future pots, future pots, deceased Su Sheng, artificial people cable Add, strong attractive soldiers, happy feather sweeping, the order of the palace, restrictions on lift, magic tube, bitter choice, suspension of war, the voices of life and death, and unity. dm6 quasi -restricted card: Dalan, Angel's Shi, Gemini Demon, Light's Sealing Sword, Apostle of the Apocalypse, Destroyer Wheel, Black Forest Witch, Three Eye Monsters, Power, Chaos Pot, Supplement. dm6 prohibited card: competition invitation card, 3 fantasy cards. rnDMI限制卡:闪电、黑洞、羽毛扫、大岚、死者苏生、过早的埋葬、心变、强夺、强欲之壶、成金、押收、强引番兵、爱恶作剧的双子Demon, handwing, bitter choice, restrictions, the power of unity, the power of the magician, the protection of the sword of light, the sealed Egyptian messenger, the right wrist of the seal The right foot, the left foot of the seal, the future pot, the deformation pot, the spiritual shock of the artificial human person, the witch, the witch of the black forest, the sacred protective cover, the magic tube, the life and death of the palace, the call for life and death, the suspension agreement DMI quasi -restricted card: Angel's alms, apprentices, strength, three -eye monster, chaos pot, supplementary chief n current restriction card situation, please refer to the restricted card table in this area. LP deduction rules: When the opponent attacks or attacks the direction, the broken card is put in the cemetery. Attacks are divided into cards and attacks on attacks. When attacking the card indicating the card, the party with a low attack power was broken, and the difference between the attack power of the two parties was deducted from the lp of the defeated side. If the attack power of the attacker is above the defensive defense, the defensive card must be sent to the cemetery, but the LP value will not be deducted. LP deducts, but the attack monster card does not have to be sent to the cemetery. The LP deducted from these two deductions is called combat damage. There are also some magic trap cards and effect monster cards that can directly deduct each other's LP. The victory condition: 1. The opponent's LP is deducted (8000LP per person); 2. If you must draw a card without a card, you must be judged; For example, the Egyptian messenger, Death disk) 4 parties at the same time meet the judgment and bureau of the victory conditions battlefield introduction: 5 grids of monsters, used to place monster cards, attack the monster card indicated by the attack, Place horizontally. The magic trap area is 5 square meters. When the magic is launched, it must be placed in this area. It is also expressed in this area first, and then start when it is corresponding. The terrain card area is 1 grid, which is used to place the mobilized terrain card. There can only be a topographic card on the side of the audience at the same time (when the opponent has the launching terrain magic, we can put a terrain magic to ourselves to ourselves to ourselves. The terrain card area does not affect the opponent's terrain magic) 2 Detailed explanation of the rules of the game king . The fusion card area is 1 grid, and the back of the monster is placed in this grid, and the other party shall not confirm it. Except for the area 1, the cards that are except for various effects are placed in this area. The deck area, the deck is placed in this area. In the sub -deck area, the sub -deck is placed in this area. duel process: Before duel, determine who starts first, and generally use the method of throwing coins. The two sides exchanged shuffles, and each of the five cards from their decks. The order of drawing cards starts from the first one. Drawphase: Pull out a card from the deck. standbyphase: processing some special magic or effect monster cards. mainphase (1): What can be done is: put the magic and trap card on the hand (there is no quantity restriction); place a monster card on the field; Number of quantity); change the way of changing the monster card on the field (monster cards with an open effect can launch its effect at this time, such as human bugs). battlePhase: All the monster cards expressed by the attack are selected or selected to give up the attack; some effects of the effect of the monster card will be launched at this time (usually written to the cemetery because of the battle, such as the angel). mainphase (2): If there is no usually summoning monster card when mainphase (1), you can usually summon monster cards. You can also use the effect of magic, trap, and effect monster card. If the monster card has not changed the way in this round, it can be changed at this time. endPhase: Announce the end of this round. At this time, the hand is calculated, more than 6 cards should be placed in the cemetery (the discarded card can be selected by itself). Monster card: Generally used as the main force in the battle. Types and characteristics: Monster cards are divided into ordinary monster cards, ritual monster cards, fusion monster cards and effect monster cards. The ordinary monster card: The card surface is light yellow, without any additional monster card. (Such as God Lantern Demon Essence or Demon Summon) It is only used as a pure attack or defense. Among them, 4 stars or 4 stars can be summoned directly; those above 4 stars should use the appropriate amount of monster cards on the field as animal offers (5 ~ 6 stars need one, and two above 7 stars). Ritual monster card: The card surface is blue. It is a monster card that needs to be summoned by using animal offering and ritual magic. (Such as Chaos Warrior or Chaos Black Demon Guide) Fusion monster card: The card surface is purple. It is a monster card that needs to be summoned with specific fusion materials (or fusion supplies) and fusion magic. (Such as the green eye dragon or the black dragon) effect monster card: the card surface is dark yellow (or red), (the magic of the sacrifice belongs to the effective ritual monster card, so the card surface is blue; Eye sacrifice belongs to a effective fusion monster card, so the card surface is purple.) It is a monster card with special effects. (Such as the queen or artificial person Saga) The effect monster card is divided into the following types: This effect: The effect of this card is launched from the cover to the opening. If the card's description does not emphasize that it cannot be launched in the BattlePhase, you can start it when the opponent attacks this card (the invaders of the throne indicate that it cannot be launched in BattlePhase). If the summoning is already an open attack, the effect will not work. If the effect of removing the magic card (such as the deceased or black hole, etc.) or the effect monster card (such as human insects or penguin soldiers, etc.) during the bearing during the cover is removed, the effect cannot be played. When the deceased Su Sheng and other cards were summoned from the cemetery, the effect could not be exerted because the regulations were opened. Example: In the future pot, Penguin Bing The startup effect: your own round can be launched when it exists on the front field. There are different explanations on each card of each card. Essence The effect speed is 1 case: magic guide scientist, the same family infection of the virus perpetual effect on the field indicates that the existence time effect is played. Such effects cannot be chased, so the concept of no speed Example: Command Knights , Dark Witch The induction effect: fighting, giving damage, sending to the cemetery, summoning success, etc. The effects of the effect are met. Effect: When the condition is met, it can be launched even in the opponent's round. The speed is 2, and the mobility of magic, traps, etc. can be chased (my understanding is similar to the counterattack trap in the trap. Similar effects have faster speed and chain) Example: chestnut ball, dragon warrior rules effect: directly involved the effect of changes in game rules (such as the choice of call method, example: Thunder Sword Saint, this effect does not belong to Summoning conditions, so it is not restricted by Su Sheng. There are also fusion materials, Caesar Horses, etc.) Special effects Monster: Generally, it has become a series of effects, such as cartoon, soul, alliance, and so on. Summon conditions: Monsters that meet the conditions or pay special COST to summon. Example: The sacred soul, Diablova 3 Detailed explanation of the rules of the game king The form: The cover defense indicates: the card cover is placed on the field. Can not be equipped with any magic card, when the opponent is attacked or the lights such as the light of the light should be turned on and turned into an open defense representation. When the card is opened by itself, it must be turned on the attack, that is, "reverse call". However, there are also special cards that can be directly changed from this form to open defense. This is an absolute defense general. In the defensive indication: The card is opened horizontally on the field. This form is the form of the form of the Gai Fusu defensive indicating that when the opponent is attacked or the use of the light of the lighting sword of the light must be opened. Or it changes from an open attack that it is affected by certain specific effects. You can also change from an open attack to this form. In the attack on the attack: The card is opened vertically on the field. Only this form can attack the opponent in BattlePhase. The cover attack indicates that the card is stuck vertically on the field. This is a special form. Only when the other party uses a dark visit, the card that opens the attack representation will become this representation. You cannot participate in the attack and cannot be equipped with a magic card in BattlePhase. When the opponent is attacked, it becomes an open attack. Calling: Call the cards in the hand, deck, cemetery and other places to call on the stage. It is divided into common summoning, reverse calls and special calls. usually summoning: only once every round can be called. 4 stars or below monster cards can be summoned directly; monster cards above 4 stars must be summoned to use the appropriate number of monster cards on the field as animal festivals (5 ~ 6 stars need 1 card, 2 or more need 2 photos above 7 stars. To. Generally, the card that is summoned can only be expressed or opened by the cover defense. The reverse call: Refers to the monster's mainphase that converts from the cover defense to open attack. There is no number of times in the same round. The effect of opening the effect monster card is launched at this time. It should be noted that: You cannot play with the cover defense at mainphase (1), and then the summoning is reversed at MainPhase (2). Because the reversal summon is also a change of representation, the monster card that just summoned in the mainphase (1) The monster card that just summoned could not change the representation form in the same round, that is, the summoning cannot be reversed. There is also a special reversal call example, which is absolute defense general. This card effect explains that it can be changed immediately after the reversal summons. In other words, this card can be directly transformed by the cover defense to open the defense. Special summoning: Refers to monster cards under the action of magic, traps, and effect monster cards, and summon the field on the hand, card group, and cemetery. There is no limit in this summary in the same round. If there is no special explanation in any representation form, you must open the field by opening. The special summons are also subdivided into the following four types: The summoning ritual monster card: The ritual monster card is a special monster card. To summon this type of card, you must gather the ritual monster card and the corresponding ritual card on the hand card, and then use the monster card on your own field or the monster card that meets the number of stars on the ritual card as a sacrifice. The ceremony card summons. The sacrifice can be on the field and one on the hand. When the summoning ceremony monster card, the sacrifice is only provided when the ceremony is liquidated, so if the ceremony is not effective, you don't need to pay the sacrifice. Calling a monster card: Fusion monster card is also a special monster card. First of all, this card is not calculated within the main card group or the auxiliary card group. At the beginning, it should be placed in a lattice dedicated to the monster card, and the quantity is not limited. The summoning method is to collect all the fusion materials on the hand or field, use the "fusion" magic card, send the material to the cemetery, and then summon the corresponding fusion monster card. The fusion material is sent to the cemetery when the integration card liquidation effect, so if the fusion is invalid, you do not need to send the material into the cemetery. When fusion, you do not have to use several specific monster cards stated on a fusion monster card for animal offering. You can also use fusion supplies instead of one of them. The above is the basic combination call method. In practice, the door of the fusion can realize the integration call of a fusion card. There are also many ways to summon monsters that meet certain conditions and give a certain COST. But only the monsters that have been summoned (including the door of integration, because its existence does not need to use a fusion card, and its essence is still the summoning). The limitation of supplies: The role of fusion supplies that appear in Boosterr3 (Booster6) is to replace a fusion material card. There are 4 cards: the goddess of heart, fantasy thief, destroying Shen Weisha Gao, and Moncene. How to use for example: Real Red Eyes Black Dragon Goddess of Eyes = Black Demon Dragon or Meteor Black Dragon. However, in a fusion, only one substitute can be used, and the other or two must be a formal fusion material. For example: Blue Eye White Dragon Warcraft King Marsh Di Warcraft = Green Eye Dragon is not established. 4 Detailed explanation of the rules of the game king Effective call: Refers to the monster cards in the hand, card group or cemetery in the effect of a specific magic trap card, effect monster card effect. This summary special case is: last words, blood compensation, archangels. I Sheng Summon: In fact, this call is included in the effect summons, but it is only special. This refers to the monster card in the cemetery back on the field through the effect of a specific magic trap card and the effect monster card. This kind of special summons follow Su Sheng's restrictions: 1. Monster cards that need to be summoned by special procedures can be summoned if they have entered the cemetery directly from their hands or card groups without the normal procedures. Those who enter the cemetery after calling the court after the normal procedures can be resurrected. (Monsters of conditional summons include fusion monsters and ritual monsters) 2, some conditions summon monsters must also meet the number of cartoon worlds on the Summon condition when they meet conditions 1 It has been summoned by normal procedures and cannot be resurrected. If you are used on the field, you can resurrect. Monster cards entering the cemetery can be resurrected when the Su Sheng rules are restricted. (Refers to a cartoon monster with summoning conditions before.) For example, the guardian Su Sheng must have the corresponding equipment card on the field, and so on. The effects are specified. 3 Note that a few cards are limited by the effect. Even after the successful summoning, you still cannot sum up special summoning from the cemetery (for example: the swordsman of the super magic swordsman, the black posterior knight, the pole dragon knight), and some can from the cemetery Special summons but must be summoned at the specified effect (Dark Demon Director Cavaliers) The magic trap card and effect monster spell speed: It when using the magic trap card: mantras Speed 1, including sustainable magic, opening effect monster card, ritual magic card, terrain magic card, usually magic card equipment magic card, and all monster effects other than instant induced effects. These are the slowest cards that cannot counterattack other cards. Such as: insect nets, human insects, chaos, sea, black holes, magic instructors, etc. Maton speed 2. Including ordinary traps, sustainable traps quickly attack magic and instant -induced effect monsters. Can counterattack the card with a spell of 1 ~ 2. Such as: the mantra of the falling acupoint, the six -pointed star, the whirlwind, etc. Maton speed 3. Only counterattack trap cards. It is the fastest card. Such as: God's announcement, thieves seven props, etc. Magic cards: Generally as a card to offensive and defensive cards in the battle. You can use it directly on your hand, or you can put it on the field before using it. The card surface is green. The use of various magic cards and spell speed: ordinary magic cards: spell speed 1, can only be launched in MainPhase of your own side (1 or 2). It can also be launched in the same round of the cover. The protection sword of light belongs to the ordinary magic card, but it can stay on the court for 3 rounds. This magic card will immediately enter the cemetery after use. (Except: Evil ritual. To launch an evil ritual, you can only launch the evil ritual covered on the field during the preparation stage) The equipment magic card: Mantra speed 1, can only be launched in your own MainPhase (1 or or 2 are all). It can also be launched in the same round of the cover. As long as the conditions explained on the card after the equipment can be continuously equipped on the target monster card without being destroyed (most of the magic of equipment does not have this condition). After the magic card is launched, the effect of not through some magic trap cards cannot be transferred to another monster card. If the card's instructions do not emphasize the monster card of the equipment on, you can choose the equipment on your own or the opponent's monster card (the magic trap that occupies your own side). The equipment card changed from the Dark Demon Card occupies the magic trap of the Dark Demon Card holding the owner. The special equipment card (from the monster card) by the monster card of the sacrifice and the hunter of the sacrifice and the hunting sword hunter, if it encounters the effect of returning to the hand, return to the holder's hand. (Note that the equipment cards changed from monsters are used as magic equipment, and equipment cards that are changed from trap cards are used as trap cards with equipment characteristics) Territory magic card: Mantra speed 1, can only be in your own side MainPhase is launched (1 or 2). It can also be launched in the same round of the cover. Terrain magic has a role in all the monster cards expressed on the two parties. When the cover is placed on the field, it is placed on the magic trap, and after the launch, turn to the terrain, but it also takes up a magic trap. The effect of topographic magic has also affected the magic trap cards that can be launched on viruses, acupoints, and chains that require specific capabilities. If any party has a terrain card on the court, the original terrain card is destroyed and replaced with a new terrain card. A permanent magic card: Mantra speed 1, can only be launched in MainPhase (1 or 2). It can also be launched in the same round of the cover. As long as the conditions explained on the card after launch, you can continue to stay on the field without being destroyed. (There are also some unconditional sustainability.) The effect of sustainable cards will be exposed when the card leaves the field. It can also be launched in the same round of the cover. The necessary magic card of the summoning ritual monster card. The speed attack magic card: Mantra speed 2, meet the timing of the mobilization, you can use it at any time at your own hand; you can also put it on the field first, and start at your own or opponent's round in the next round. It cannot be launched in the same round of the cover. The trap card: It is generally used as a card to attack the monster card offensive and defensive card in the battle. You cannot use it directly on your hand. Be sure to put it on the field first, and you can launch until your own or opponent's round. The card surface is purple -red. The use of various trap cards and spell speed: ordinary trap cards: spell speed 2, be sure to cover the field first, and then start in the next round. Permanent trap card: Mantra speed 2, be sure to put it on the field first, and then start at the next round. As long as the conditions explained on the card after launch, you can continue to stay on the field without being destroyed. (There are also some unconditional sustainability.) The effect of sustainable card is invalid when the card leaves the field. launch. This trap usually corresponds to the effect of real -time play, such as when the other party uses magic cards, attacks, launch traps, and summon monster cards in the hand. At this time, you can force the opponent's action
It is recommended to see the first part of the game king, then look at the second, last part, The rule of the king king formula card game conference ◎ game king formula card game recognition conference conference provisions ◎ 2005.11.01 applicable ● 40 cards and 60 card groups, 15 reserve cards and 15 additional card groups, and the same card group The game is limited. 1. Mechen King Formula Card Game (Japanese version) 2.yu-gi-oh! TradingCradgame From OfficeCradgame (Korean version) ※ The above three game king formula card games are built with more than two languages. [Card cover] must be used to hide the different characteristics of the card. ※ Posted on the card, and the processed cards such as labeling cannot be used. ● Calculate the notes of the life point The note appliances of the increase or decrease of the increase or decrease of the life point, atomic pen, pencil, etc. ※ The formula conference is forbidden to use only electronic computers to make life points. ● The rules of the conference adopt new expert rules ※ Regarding the details of the rules, the rules book Version2.0 is used as the formal rule. ● The conference decided to win or defeat with 1 match (Match, 2 wins first/maximum 3 games). b. About DECK ● The deck can be used in the conference. . Only one card group can be used in a conference. . If the organizers of the conference hope to fulfill their obligations, the participants must write their DECK content into the DECK table. . Except for the card recorded in the DECK table, other cards cannot be used in major DECK, backup DECK and fusion DECK. ● Before each Round (MATCH), the initial DECK. . In the previous Round (MATCH), the cards have been changed to the original main Deck and backup DECK. . The first EL of each Round (MATCH) cannot be exchanged for the main DECK and backup DECK. ● The conference contains a limit time of 1MATCH (maximum 3 battles). ? The interval time in the duel contains the time to change the card. ? At the conference, the maximum time interval is 3 minutes, and the duel is proceeded smoothly. ● The behavior of delaying duel, the punishment regulations are applicable ? Regardless of whether it is intentional, according to excessive long -term considerations and waste, if there is a significant waste, the referee will The judgment began to give attention (warning) punishment. ? If you feel the opponent delayed the battle time, please confirm the referee. ● When the limited time is 40 points, the condition of the victory of the duel is not satisfied, follows the following order to make the victory and defeat of the duel, and determine the winner of the duel based on the victory and defeat of the duel. If judgment 1. Dunction of the duel on the way to the duel: 1. Continue to the end of that round. 2. At the end of the round, the victory or defeat was not determined, and the extra rounds were built. 3. Extraceled rounds → start 3 rounds from the opponent's round. 4. At the end of the extra round (3 rounds), players with many life points are the winners of the duel. 5. When the extra rounds (3 rounds) are over, the life points of each other are the same, and they suddenly enter the sudden death. ※ At the time of the increase or decrease of the life point, the duel was over. Players with more life points are the winners of the duel. ※ Extraction of additional rounds: At the end of the prescribed time, the pros and cons of life points, and that round continues to end. If the victory is not sure at the end of the round, the extra round rounds of 3 rounds must be entered. ※ Judgment in the sudden death game: The life point as a cost payment has also become an increase or decrease in life. At the moment of life, players with many life points became the winner of the duel. ※ The result of Extraturn, if the victory of the duel becomes a victory or defeat, the winner of the MATCH is determined by the [Judgment 2] processing. If judgment 2. If the duel starts (in the medium adjustment time), if you reach the victory and defeat judgment of the restriction time: 1. Additional duel → 4 rounds of implementation. ※ Life point starts from 8000. Continue in 4 rounds, and at the end, there are many duelists who have more life points to become the winner. 2 .. additional duel (4 rounds) ended the same situation at the end of each other's life points, and continued to break into the rush. ※ The duel of the increase or decrease of life points ends. Players with many life points become winners. If judgment 3. If the player on one side is 1 wins and 0 defeats, the second duel starts (the adjustment time of the card group) to the victory and defeat judgment of the restriction time: 1 victory player as a duel as a duelmu Victory. ● Duel's order must be carried out in the following steps. 1. Shaking hands with your opponent. 2. Each player said to his opponent that he has 15 spare DECK. 3. Each player is shuffled at the place where the opponent sees * At this time, it is forbidden to confirm the content of the card while shuffling. example: After arranging the biological magic trap that you like, you will start to shuffle. ETC 4. Each player let his opponent cut his card for his own. * At this time, opponent players cannot be excessively shuffled. 5. Guess the boxing, the winning party decided to attack or attack first. 6. Each player draws five cards from his Deck. * Forbidden to finish five cards first, then choose to attack first and then attack. * After the second EL, the defeat of the previous EL chose to attack successively. 7. Start EL from the players first and decide to win. 8. Each player can be used to exchange DECK with the main dect when the interval (between duel and EL). * At this time, the backup DECK is the same as the card exchanged by the main DECK ● Precautions in the performer 1. When EL is unclear or when there is a problem, or when the opinions of the opponent are inconsistent, please ask the referee and follow the referee's instructions. 2. If on the way to the game, the player of the two parties on the card effect or the score is wrong without noticing, after the effect or score, it cannot be re -re -to. 3. The case of the complaint from the referee after the game was not accepted. 4. In any movement of EL, be sure to do it while confirming. 5. The thinking time for a round is based on three minutes. But this does not mean a time of PLAY. Furthermore, if it is a round of thinking for too long, it may be punished. 3. The limit of the card ● The use of replacement cards is prohibited. The card that constitutes DECK can only use the game king officialcardgame as a labeled card. And prohibit the use of stickers on the game king OFFICIALDGAME card (card set) on the game king OFFFICALDGAME card (card set) or marking on the card. ● There are limited cards. At the conference, there are rules such as the number of restricted cards such as the restricted card restricted card restricted card in the deck composition card. (The above card content, please go to the game king OCG's prohibition of restrictions to find.) ● Use of the card cover Player can use the card cover to protect his card. However, if you use a variety of language cards to form your own DECK, please voluntarily add a card cover for your own card. Furthermore, in addition to putting the card in the card cover, you must not put other things. It is not possible to process the card cover. * This rule may not be able to use a double -layer card cover? Intersection If you use a card cover, you must use the same card cover, the package across the main DECK, backup DECK, and fusion DECK. 4. Forbidden matters and etiquette in the conference ● Regarding violation of rules and secondary violations. The representative violations, please refer to the penalty of the conference. 1. be late. 2. Provocation or abuse of the opponent. 3. There is a 3 -minute thinking time in a round, but this does not include the time across PLAY. If you think about time , you may be punished according to regulations. 4. When interval, change the time of being used to use cards and shuffle, try not to exceed three minutes. 5. In the middle, change your own DECK table. 6. When shuffling or cutting, deliberately peek at the contents of the card. 7. Delicate to the opponent's wrong card content. 8. Delicate to the opponent's wrong hand and health. 9. Use a special method to change the cards drawn by yourself or your opponent. 10. Receive the advice of a third party (or audience) on EL on the way. Or, chat with the third party (or audience) during EL. 11. Use a card or card cover with a mark. 12. In addition to the card in the card, other things are also put in. 13. When Play, mark on the card or card cover. 14. It is not based on the prohibition of restrictions. 15. (Whether there are various reasons) EL is made by DECK below 39. 16. On the EL field, something has nothing to do with EL. ● The etiquette of the conference (わほ?) (Manner) 1. Abide by the rules of the conference venue. 2. Do not eat in the game. 3. If there are various reasons such as "toilet" and other reasons in the competition, they need to leave the seats, and they need the consent of the opponent and the referee. 4. Do not touch the opponent card in the game. 5. Try to make the game smoothly as possible, and the two sides maintain a fair heart. 6. Do not do something that makes your opponent uncomfortable. 7. After EL ends, be sure to confirm whether your card is or less.
1 Magic Card Division Overnight (Peugeot is a flat 8) speed attack (Peugeot is lightning) usually (non -Peugeot) terrain (cross -shaped bending) equipment (straight cross) ceremony (the most complicated pattern ... no, no, no, no But the most complicated magic card Peugeot is the magic of ritual) It the general magic in the period usually can only launch the quick attack magic in this round. Mobilization of terrain magic in the round should be noted that the equipment placed on the sixth magic card can be equipped with a monster on the surface that can be equipped with a equipment card that can be equipped without writing the other party. ================= 2 Trap cards are generally covered by the cap. The trigger division active and passive passive, such as the sacred protective cover, must wait for the opponent to attack before you can launch it without writing. 3 5-6 star, 1 sacrifice, 7 stars, or above, 2 sacrifices, no special cases, then 12 star sacrifice calls also use two sacrifices unless you indicate the sacrifice of three or more =============== 4 is not careful if you are not written by the opponent, which causes it to be opened. ======== 5 Specific see -through conditions, such as the effect of artificial person Soga, his effect is that there is one without launching this action. The obvious mobilization can be invalidated by the cards such as the sky punishment (it cannot be ineffective if the movement is not mobilized ~! This must be remembered) The launch of the effect generally can only be launched in your own round unless there is writing in your own round unless there is writing. You can launch ==================== 6 ... What do you mean? As long as the effect is not effective Card can not be used - || sweat ================== n7 magic indicator = magic calculator is generally called abbreviation Magic point The magic dots are consumables used for special cards. Do not make any forms that rely on the player's own records or press the token on the card to indicate how many magic dots are like the magic guide to remove a magic point. Destroying a magic trap card magic point is this type of card that consumes magic points.
How is the magic card in the game king divided? How to distinguish it? Im -magic cards are divided into common magic cards, sustainable magic cards, quick attack magic cards, ritual magic cards, equipped with magic cards, and four types of magic cards on the venue n cards have icons and explanations. Essence Essence Essence A hollow circle is common, and "∞" on the hollow circle is sustainable magic. Essence and many more. Essence Essence The card effect will be clear. Essence Essence Essence Essence Essence Essence
How to launch the trap card? Prely on the back of the trap card towards the magic trap area, and then the next round can be launched. Essence Essence Essence
Me how many sacrifices to sacrifice monsters above four stars? First of all, this is now called "Liberation" 5 stars and 6 stars. One is needed, and two or more need two. Essence Essence Essence Essence
? the same. Essence Essence Essence
Os how to use the monster effect? E each monster is different, the monster effect is divided into no type of effect, rules effect, starting effect, induced effect, sustainable effect, and so on. Essence Essence Specific analysis. Essence Essence
It the effect of summoning? I don't understand, then it depends on that strange. Essence Essence If the general launch effect, you can
What is the magic calculator and indicator? This is difficult to explain. In reality, it is a coin added to the card. It depends on the specific situation. N for short: Red A Japanese name: Demon Director ブレ ブレ イ カ ー English name: Breaker the Magical Warrior Card type: Effect Monster Star grade: 4 Properties: attribute: Dark Race: Magician Attack: 1600 Defense: 1000 Right: Ping card n, gold UR, Flashing PR, Gold GR card bag: EE 1, 303, SD 6, GLD01, SD-16 Eight-bit password: 71413901 Effects: When this card is successful, put a "magic indicator" on this card (at most the most Only 1 can be placed). Each "magic indicator" on this card, the attack power of this card increases by 300. Except for a "magic indicator", destroy 1 magic or trap card on the field.
This card, the condition of adding the indicator is "this card is successful", that is, when the card is usually summoned, add a coin to this card, and then, then, yes, yes, yes, yes, yes, yes, yes, yes, yes, yes, yes, you can, yes, yes, you can, yes, you can, yes, you can, yes, you can, yes, you can, yes, you can, yes, you can, yes, you can, yes, you can, yes, you can, so, okay The coin was removed and destroyed a devil card. Essence Essence Essence Essence
It what I do n’t understand Baidu Hi connects me, I will be happy to solve the problem for you. Essence Essence
Monsters are used to attack and effect Magic, traps to auxiliary effects In play, divided into fusion card groups, ordinary card groups, sub -card groups (not playing), cemetery ordinary cards for ordinary cards Group 40, including magic, traps, monsters The monsters are in front of the monsters, 5 grids. The rear is the magic trap area, 6 grids (one of which can only put an environmental card). Plord cards are divided into ordinary, sustainable, fast attack, and environment. (Except for speed attacks, speed 1) The trap card is divided into ordinary, counterattack, sustainable (speed is 2, counterattack can be chain). Monsters are divided into ordinary, effects, rituals, coordination, combination, fusion, and same tone.
Classification of Magic Card; see the ordinary magic card of the red circle without signs
On the Sustainable Magic logo is a double -circle ritual magic card. n Magic calculators and indicators are virtual available coins replacing details. For details, see the following
The detailed explanation of the rules of the game king n Basic rules: Basic battle rules
Card group: Card group: Card The components are the main card group and the secondary card group. At least 40 main card groups, there is no upper limit; 15 card groups. The main card group is used as a battle; the secondary card group is between two games. If the main card group is not strong enough to the opponent, you can exchange one -to -one exchange with certain cards in the main card group to achieve different things to deal with the different The best state of the type of opponent.
The restricted card, quasi -restricted card and prohibition card: The combination of the deck must follow these rules. The limit is that each deck (including the secondary card group) can only put 1 card; the quasi -limited card is a card that can only put 2 cards in each group; the prohibited card is not a card that cannot be used in the formal OCG competition. In addition, the same card within this range cannot be more than 3 cards in the deck. The following are the directory of restricting cards, quasi -restrictions and prohibited cards.
dm5 restriction card: lightning, black holes, Egyptian messengers each part, heart change, strong desire pot, feather sweep, holy defense, strong attraction, death, strong section, future pot, chaos pot, killer, killer Snakes, Soga, Harvesting, Greatization, Bittering, Supplementary Mandarin, Sortoright Agreement, Voice of Life and Death, and Royal Palace.
DM5 quasi -restricted card: Dalan, Angel's Shi, Gemini Devils, Apostles of the Demon, Destroyer Wheel, Black Forest Witch, Three Eyes Monsters, Power, Stayment, and Light Protective Sword.
dm5 prohibited card: competition invitation card, 3 fantasy cards.
dm6 restriction card: Egyptian messenger, lightning, black holes, black holes, heart changes, huge desires, strong desires, sacred protective hoods, killing poisonous snakes, future pots, future pots, deceased Su Sheng, artificial people cable Add, strong attractive soldiers, happy feather sweeping, the order of the palace, restrictions on lift, magic tube, bitter choice, suspension of war, the voices of life and death, and unity.
dm6 quasi -restricted card: Dalan, Angel's Shi, Gemini Demon, Light's Sealing Sword, Apostle of the Apocalypse, Destroyer Wheel, Black Forest Witch, Three Eye Monsters, Power, Chaos Pot, Supplement.
dm6 prohibited card: competition invitation card, 3 fantasy cards. rnDMI限制卡:闪电、黑洞、羽毛扫、大岚、死者苏生、过早的埋葬、心变、强夺、强欲之壶、成金、押收、强引番兵、爱恶作剧的双子Demon, handwing, bitter choice, restrictions, the power of unity, the power of the magician, the protection of the sword of light, the sealed Egyptian messenger, the right wrist of the seal The right foot, the left foot of the seal, the future pot, the deformation pot, the spiritual shock of the artificial human person, the witch, the witch of the black forest, the sacred protective cover, the magic tube, the life and death of the palace, the call for life and death, the suspension agreement
DMI quasi -restricted card: Angel's alms, apprentices, strength, three -eye monster, chaos pot, supplementary chief n current restriction card situation, please refer to the restricted card table in this area.
LP deduction rules: When the opponent attacks or attacks the direction, the broken card is put in the cemetery. Attacks are divided into cards and attacks on attacks. When attacking the card indicating the card, the party with a low attack power was broken, and the difference between the attack power of the two parties was deducted from the lp of the defeated side. If the attack power of the attacker is above the defensive defense, the defensive card must be sent to the cemetery, but the LP value will not be deducted. LP deducts, but the attack monster card does not have to be sent to the cemetery. The LP deducted from these two deductions is called combat damage. There are also some magic trap cards and effect monster cards that can directly deduct each other's LP.
The victory condition: 1. The opponent's LP is deducted (8000LP per person); 2. If you must draw a card without a card, you must be judged; For example, the Egyptian messenger, Death disk) 4 parties at the same time meet the judgment and bureau of the victory conditions
battlefield introduction: 5 grids of monsters, used to place monster cards, attack the monster card indicated by the attack, Place horizontally. The magic trap area is 5 square meters. When the magic is launched, it must be placed in this area. It is also expressed in this area first, and then start when it is corresponding. The terrain card area is 1 grid, which is used to place the mobilized terrain card. There can only be a topographic card on the side of the audience at the same time (when the opponent has the launching terrain magic, we can put a terrain magic to ourselves to ourselves to ourselves. The terrain card area does not affect the opponent's terrain magic)
2 Detailed explanation of the rules of the game king
. The fusion card area is 1 grid, and the back of the monster is placed in this grid, and the other party shall not confirm it. Except for the area 1, the cards that are except for various effects are placed in this area. The deck area, the deck is placed in this area. In the sub -deck area, the sub -deck is placed in this area.
duel process: Before duel, determine who starts first, and generally use the method of throwing coins. The two sides exchanged shuffles, and each of the five cards from their decks. The order of drawing cards starts from the first one.
Drawphase: Pull out a card from the deck.
standbyphase: processing some special magic or effect monster cards.
mainphase (1): What can be done is: put the magic and trap card on the hand (there is no quantity restriction); place a monster card on the field; Number of quantity); change the way of changing the monster card on the field (monster cards with an open effect can launch its effect at this time, such as human bugs).
battlePhase: All the monster cards expressed by the attack are selected or selected to give up the attack; some effects of the effect of the monster card will be launched at this time (usually written to the cemetery because of the battle, such as the angel).
mainphase (2): If there is no usually summoning monster card when mainphase (1), you can usually summon monster cards. You can also use the effect of magic, trap, and effect monster card. If the monster card has not changed the way in this round, it can be changed at this time.
endPhase: Announce the end of this round. At this time, the hand is calculated, more than 6 cards should be placed in the cemetery (the discarded card can be selected by itself).
Monster card: Generally used as the main force in the battle.
Types and characteristics: Monster cards are divided into ordinary monster cards, ritual monster cards, fusion monster cards and effect monster cards.
The ordinary monster card: The card surface is light yellow, without any additional monster card. (Such as God Lantern Demon Essence or Demon Summon) It is only used as a pure attack or defense. Among them, 4 stars or 4 stars can be summoned directly; those above 4 stars should use the appropriate amount of monster cards on the field as animal offers (5 ~ 6 stars need one, and two above 7 stars).
Ritual monster card: The card surface is blue. It is a monster card that needs to be summoned by using animal offering and ritual magic. (Such as Chaos Warrior or Chaos Black Demon Guide)
Fusion monster card: The card surface is purple. It is a monster card that needs to be summoned with specific fusion materials (or fusion supplies) and fusion magic. (Such as the green eye dragon or the black dragon)
effect monster card: the card surface is dark yellow (or red), (the magic of the sacrifice belongs to the effective ritual monster card, so the card surface is blue; Eye sacrifice belongs to a effective fusion monster card, so the card surface is purple.) It is a monster card with special effects. (Such as the queen or artificial person Saga)
The effect monster card is divided into the following types:
This effect: The effect of this card is launched from the cover to the opening. If the card's description does not emphasize that it cannot be launched in the BattlePhase, you can start it when the opponent attacks this card (the invaders of the throne indicate that it cannot be launched in BattlePhase). If the summoning is already an open attack, the effect will not work. If the effect of removing the magic card (such as the deceased or black hole, etc.) or the effect monster card (such as human insects or penguin soldiers, etc.) during the bearing during the cover is removed, the effect cannot be played. When the deceased Su Sheng and other cards were summoned from the cemetery, the effect could not be exerted because the regulations were opened. Example: In the future pot, Penguin Bing
The startup effect: your own round can be launched when it exists on the front field. There are different explanations on each card of each card. Essence The effect speed is 1 case: magic guide scientist, the same family infection of the virus
perpetual effect on the field indicates that the existence time effect is played. Such effects cannot be chased, so the concept of no speed
Example: Command Knights , Dark Witch
The induction effect: fighting, giving damage, sending to the cemetery, summoning success, etc. The effects of the effect are met. Effect: When the condition is met, it can be launched even in the opponent's round. The speed is 2, and the mobility of magic, traps, etc. can be chased (my understanding is similar to the counterattack trap in the trap. Similar effects have faster speed and chain) Example: chestnut ball, dragon warrior
rules effect: directly involved the effect of changes in game rules (such as the choice of call method, example: Thunder Sword Saint, this effect does not belong to Summoning conditions, so it is not restricted by Su Sheng. There are also fusion materials, Caesar Horses, etc.)
Special effects Monster: Generally, it has become a series of effects, such as cartoon, soul, alliance, and so on.
Summon conditions: Monsters that meet the conditions or pay special COST to summon. Example: The sacred soul, Diablova
3 Detailed explanation of the rules of the game king
The form:
The cover defense indicates: the card cover is placed on the field. Can not be equipped with any magic card, when the opponent is attacked or the lights such as the light of the light should be turned on and turned into an open defense representation. When the card is opened by itself, it must be turned on the attack, that is, "reverse call". However, there are also special cards that can be directly changed from this form to open defense. This is an absolute defense general.
In the defensive indication: The card is opened horizontally on the field. This form is the form of the form of the Gai Fusu defensive indicating that when the opponent is attacked or the use of the light of the lighting sword of the light must be opened. Or it changes from an open attack that it is affected by certain specific effects. You can also change from an open attack to this form.
In the attack on the attack: The card is opened vertically on the field. Only this form can attack the opponent in BattlePhase.
The cover attack indicates that the card is stuck vertically on the field. This is a special form. Only when the other party uses a dark visit, the card that opens the attack representation will become this representation. You cannot participate in the attack and cannot be equipped with a magic card in BattlePhase. When the opponent is attacked, it becomes an open attack.
Calling: Call the cards in the hand, deck, cemetery and other places to call on the stage. It is divided into common summoning, reverse calls and special calls.
usually summoning: only once every round can be called. 4 stars or below monster cards can be summoned directly; monster cards above 4 stars must be summoned to use the appropriate number of monster cards on the field as animal festivals (5 ~ 6 stars need 1 card, 2 or more need 2 photos above 7 stars. To. Generally, the card that is summoned can only be expressed or opened by the cover defense.
The reverse call: Refers to the monster's mainphase that converts from the cover defense to open attack. There is no number of times in the same round. The effect of opening the effect monster card is launched at this time. It should be noted that: You cannot play with the cover defense at mainphase (1), and then the summoning is reversed at MainPhase (2). Because the reversal summon is also a change of representation, the monster card that just summoned in the mainphase (1) The monster card that just summoned could not change the representation form in the same round, that is, the summoning cannot be reversed. There is also a special reversal call example, which is absolute defense general. This card effect explains that it can be changed immediately after the reversal summons. In other words, this card can be directly transformed by the cover defense to open the defense.
Special summoning: Refers to monster cards under the action of magic, traps, and effect monster cards, and summon the field on the hand, card group, and cemetery. There is no limit in this summary in the same round. If there is no special explanation in any representation form, you must open the field by opening.
The special summons are also subdivided into the following four types:
The summoning ritual monster card: The ritual monster card is a special monster card. To summon this type of card, you must gather the ritual monster card and the corresponding ritual card on the hand card, and then use the monster card on your own field or the monster card that meets the number of stars on the ritual card as a sacrifice. The ceremony card summons. The sacrifice can be on the field and one on the hand. When the summoning ceremony monster card, the sacrifice is only provided when the ceremony is liquidated, so if the ceremony is not effective, you don't need to pay the sacrifice.
Calling a monster card: Fusion monster card is also a special monster card. First of all, this card is not calculated within the main card group or the auxiliary card group. At the beginning, it should be placed in a lattice dedicated to the monster card, and the quantity is not limited. The summoning method is to collect all the fusion materials on the hand or field, use the "fusion" magic card, send the material to the cemetery, and then summon the corresponding fusion monster card. The fusion material is sent to the cemetery when the integration card liquidation effect, so if the fusion is invalid, you do not need to send the material into the cemetery. When fusion, you do not have to use several specific monster cards stated on a fusion monster card for animal offering. You can also use fusion supplies instead of one of them. The above is the basic combination call method. In practice, the door of the fusion can realize the integration call of a fusion card. There are also many ways to summon monsters that meet certain conditions and give a certain COST. But only the monsters that have been summoned (including the door of integration, because its existence does not need to use a fusion card, and its essence is still the summoning). The limitation of supplies: The role of fusion supplies that appear in Boosterr3 (Booster6) is to replace a fusion material card. There are 4 cards: the goddess of heart, fantasy thief, destroying Shen Weisha Gao, and Moncene. How to use for example: Real Red Eyes Black Dragon Goddess of Eyes = Black Demon Dragon or Meteor Black Dragon. However, in a fusion, only one substitute can be used, and the other or two must be a formal fusion material. For example: Blue Eye White Dragon Warcraft King Marsh Di Warcraft = Green Eye Dragon is not established.
4 Detailed explanation of the rules of the game king
Effective call: Refers to the monster cards in the hand, card group or cemetery in the effect of a specific magic trap card, effect monster card effect. This summary special case is: last words, blood compensation, archangels.
I Sheng Summon: In fact, this call is included in the effect summons, but it is only special. This refers to the monster card in the cemetery back on the field through the effect of a specific magic trap card and the effect monster card. This kind of special summons follow Su Sheng's restrictions:
1. Monster cards that need to be summoned by special procedures can be summoned if they have entered the cemetery directly from their hands or card groups without the normal procedures. Those who enter the cemetery after calling the court after the normal procedures can be resurrected. (Monsters of conditional summons include fusion monsters and ritual monsters)
2, some conditions summon monsters must also meet the number of cartoon worlds on the Summon condition when they meet conditions 1 It has been summoned by normal procedures and cannot be resurrected. If you are used on the field, you can resurrect. Monster cards entering the cemetery can be resurrected when the Su Sheng rules are restricted. (Refers to a cartoon monster with summoning conditions before.) For example, the guardian Su Sheng must have the corresponding equipment card on the field, and so on. The effects are specified.
3 Note that a few cards are limited by the effect. Even after the successful summoning, you still cannot sum up special summoning from the cemetery (for example: the swordsman of the super magic swordsman, the black posterior knight, the pole dragon knight), and some can from the cemetery Special summons but must be summoned at the specified effect (Dark Demon Director Cavaliers)
The magic trap card and effect monster spell speed:
It when using the magic trap card:
mantras Speed 1, including sustainable magic, opening effect monster card, ritual magic card, terrain magic card, usually magic card equipment magic card, and all monster effects other than instant induced effects. These are the slowest cards that cannot counterattack other cards. Such as: insect nets, human insects, chaos, sea, black holes, magic instructors, etc.
Maton speed 2. Including ordinary traps, sustainable traps quickly attack magic and instant -induced effect monsters. Can counterattack the card with a spell of 1 ~ 2. Such as: the mantra of the falling acupoint, the six -pointed star, the whirlwind, etc.
Maton speed 3. Only counterattack trap cards. It is the fastest card. Such as: God's announcement, thieves seven props, etc.
Magic cards: Generally as a card to offensive and defensive cards in the battle. You can use it directly on your hand, or you can put it on the field before using it. The card surface is green.
The use of various magic cards and spell speed:
ordinary magic cards: spell speed 1, can only be launched in MainPhase of your own side (1 or 2). It can also be launched in the same round of the cover. The protection sword of light belongs to the ordinary magic card, but it can stay on the court for 3 rounds. This magic card will immediately enter the cemetery after use. (Except: Evil ritual. To launch an evil ritual, you can only launch the evil ritual covered on the field during the preparation stage)
The equipment magic card: Mantra speed 1, can only be launched in your own MainPhase (1 or or 2 are all). It can also be launched in the same round of the cover. As long as the conditions explained on the card after the equipment can be continuously equipped on the target monster card without being destroyed (most of the magic of equipment does not have this condition). After the magic card is launched, the effect of not through some magic trap cards cannot be transferred to another monster card. If the card's instructions do not emphasize the monster card of the equipment on, you can choose the equipment on your own or the opponent's monster card (the magic trap that occupies your own side). The equipment card changed from the Dark Demon Card occupies the magic trap of the Dark Demon Card holding the owner. The special equipment card (from the monster card) by the monster card of the sacrifice and the hunter of the sacrifice and the hunting sword hunter, if it encounters the effect of returning to the hand, return to the holder's hand. (Note that the equipment cards changed from monsters are used as magic equipment, and equipment cards that are changed from trap cards are used as trap cards with equipment characteristics)
Territory magic card: Mantra speed 1, can only be in your own side MainPhase is launched (1 or 2). It can also be launched in the same round of the cover. Terrain magic has a role in all the monster cards expressed on the two parties. When the cover is placed on the field, it is placed on the magic trap, and after the launch, turn to the terrain, but it also takes up a magic trap. The effect of topographic magic has also affected the magic trap cards that can be launched on viruses, acupoints, and chains that require specific capabilities. If any party has a terrain card on the court, the original terrain card is destroyed and replaced with a new terrain card.
A permanent magic card: Mantra speed 1, can only be launched in MainPhase (1 or 2). It can also be launched in the same round of the cover. As long as the conditions explained on the card after launch, you can continue to stay on the field without being destroyed. (There are also some unconditional sustainability.) The effect of sustainable cards will be exposed when the card leaves the field. It can also be launched in the same round of the cover. The necessary magic card of the summoning ritual monster card.
The speed attack magic card: Mantra speed 2, meet the timing of the mobilization, you can use it at any time at your own hand; you can also put it on the field first, and start at your own or opponent's round in the next round. It cannot be launched in the same round of the cover.
The trap card: It is generally used as a card to attack the monster card offensive and defensive card in the battle. You cannot use it directly on your hand. Be sure to put it on the field first, and you can launch until your own or opponent's round. The card surface is purple -red.
The use of various trap cards and spell speed:
ordinary trap cards: spell speed 2, be sure to cover the field first, and then start in the next round.
Permanent trap card: Mantra speed 2, be sure to put it on the field first, and then start at the next round. As long as the conditions explained on the card after launch, you can continue to stay on the field without being destroyed. (There are also some unconditional sustainability.) The effect of sustainable card is invalid when the card leaves the field. launch. This trap usually corresponds to the effect of real -time play, such as when the other party uses magic cards, attacks, launch traps, and summon monster cards in the hand. At this time, you can force the opponent's action
It is recommended to see the first part of the game king, then look at the second, last part,
The rule of the king king formula card game conference
◎ game king formula card game recognition conference conference provisions ◎ 2005.11.01 applicable
● 40 cards and 60 card groups, 15 reserve cards and 15 additional card groups, and the same card group
The game is limited.
1. Mechen King Formula Card Game (Japanese version)
2.yu-gi-oh! TradingCradgame From OfficeCradgame (Korean version)
※ The above three game king formula card games are built with more than two languages. [Card cover] must be used to hide the different characteristics of the card.
※ Posted on the card, and the processed cards such as labeling cannot be used.
● Calculate the notes of the life point
The note appliances of the increase or decrease of the increase or decrease of the life point, atomic pen, pencil, etc.
※ The formula conference is forbidden to use only electronic computers to make life points.
● The rules of the conference adopt new expert rules
※ Regarding the details of the rules, the rules book Version2.0 is used as the formal rule.
● The conference decided to win or defeat with 1 match (Match, 2 wins first/maximum 3 games).
b. About DECK
● The deck can be used in the conference.
. Only one card group can be used in a conference.
. If the organizers of the conference hope to fulfill their obligations, the participants must write their DECK content into the DECK table.
. Except for the card recorded in the DECK table, other cards cannot be used in major DECK, backup DECK and fusion DECK.
● Before each Round (MATCH), the initial DECK.
. In the previous Round (MATCH), the cards have been changed to the original main Deck and backup DECK.
. The first EL of each Round (MATCH) cannot be exchanged for the main DECK and backup DECK.
● The conference contains a limit time of 1MATCH (maximum 3 battles).
? The interval time in the duel contains the time to change the card.
? At the conference, the maximum time interval is 3 minutes, and the duel is proceeded smoothly.
● The behavior of delaying duel, the punishment regulations are applicable
? Regardless of whether it is intentional, according to excessive long -term considerations and waste,
if there is a significant waste, the referee will The judgment began to give attention (warning) punishment.
? If you feel the opponent delayed the battle time, please confirm the referee.
● When the limited time is 40 points, the condition of the victory of the duel is not satisfied,
follows the following order to make the victory and defeat of the duel, and determine the winner of the duel based on the victory and defeat of the duel.
If judgment 1. Dunction of the duel on the way to the duel:
1. Continue to the end of that round.
2. At the end of the round, the victory or defeat was not determined, and the extra rounds were built.
3. Extraceled rounds → start 3 rounds from the opponent's round.
4. At the end of the extra round (3 rounds), players with many life points are the winners of the duel.
5. When the extra rounds (3 rounds) are over, the life points of each other are the same, and they suddenly enter the sudden death.
※ At the time of the increase or decrease of the life point, the duel was over. Players with more life points are the winners of the duel.
※ Extraction of additional rounds: At the end of the prescribed time, the pros and cons of life points, and that round continues to end. If the victory is not sure at the end of the round, the extra round rounds of 3 rounds must be entered.
※ Judgment in the sudden death game:
The life point as a cost payment has also become an increase or decrease in life. At the moment of life, players with many life points became the winner of the duel.
※ The result of Extraturn, if the victory of the duel becomes a victory or defeat, the winner of the MATCH is determined by the [Judgment 2] processing.
If judgment 2. If the duel starts (in the medium adjustment time), if you reach the victory and defeat judgment of the restriction time:
1. Additional duel → 4 rounds of implementation.
※ Life point starts from 8000. Continue in 4 rounds, and at the end, there are many duelists who have more life points to become the winner.
2 .. additional duel (4 rounds) ended the same situation at the end of each other's life points, and continued to break into the rush.
※ The duel of the increase or decrease of life points ends. Players with many life points become winners.
If judgment 3. If the player on one side is 1 wins and 0 defeats, the second duel starts (the adjustment time of the card group) to the victory and defeat judgment of the restriction time:
1 victory player as a duel as a duelmu Victory.
● Duel's order must be carried out in the following steps.
1. Shaking hands with your opponent.
2. Each player said to his opponent that he has 15 spare DECK.
3. Each player is shuffled at the place where the opponent sees
* At this time, it is forbidden to confirm the content of the card while shuffling.
example: After arranging the biological magic trap that you like, you will start
to shuffle. ETC
4. Each player let his opponent cut his card for his own.
* At this time, opponent players cannot be excessively shuffled.
5. Guess the boxing, the winning party decided to attack or attack first.
6. Each player draws five cards from his Deck.
* Forbidden to finish five cards first, then choose to attack first and then attack.
* After the second EL, the defeat of the previous EL chose to attack successively.
7. Start EL from the players first and decide to win.
8. Each player can be used to exchange DECK with the main
dect when the interval (between duel and EL).
* At this time, the backup DECK is the same as the card exchanged by the main DECK
● Precautions in the performer
1. When EL is unclear or when there is a problem, or when the opinions of the opponent are inconsistent, please ask the referee and follow the referee's instructions.
2. If on the way to the game, the player of the two parties on the card effect or the score is wrong without noticing, after the effect or score, it cannot be re -re -to.
3. The case of the complaint from the referee after the game was not accepted.
4. In any movement of EL, be sure to do it while confirming.
5. The thinking time for a round is based on three minutes. But this does not mean a time of PLAY. Furthermore, if it is a round of thinking for too long, it may be punished.
3. The limit of the card
● The use of replacement cards is prohibited.
The card that constitutes DECK can only use the game king officialcardgame as a labeled card. And prohibit the use of stickers on the game king OFFICIALDGAME card (card set) on the game king OFFFICALDGAME card (card set) or marking on the card.
● There are limited cards.
At the conference, there are rules such as the number of restricted cards such as the restricted card restricted card restricted card in the deck composition card.
(The above card content, please go to the game king OCG's prohibition of restrictions to find.)
● Use of the card cover
Player can use the card cover to protect his card. However, if you use a variety of language cards to form your own DECK, please voluntarily add a card cover for your own card. Furthermore, in addition to putting the card in the card cover, you must not put other things. It is not possible to process the card cover.
* This rule may not be able to use a double -layer card cover? Intersection
If you use a card cover, you must use the same card cover, the package across the main DECK, backup DECK, and fusion DECK.
4. Forbidden matters and etiquette in the conference
● Regarding violation of rules and secondary violations.
The representative violations, please refer to the penalty of the conference.
1. be late.
2. Provocation or abuse of the opponent.
3. There is a 3 -minute thinking time in a round, but this does not include the time across PLAY. If you think about time
, you may be punished according to regulations.
4. When interval, change the time of being used to use cards and shuffle, try not to exceed three minutes.
5. In the middle, change your own DECK table.
6. When shuffling or cutting, deliberately peek at the contents of the card.
7. Delicate to the opponent's wrong card content.
8. Delicate to the opponent's wrong hand and health.
9. Use a special method to change the cards drawn by yourself or your opponent.
10. Receive the advice of a third party (or audience) on EL on the way. Or, chat with the third party
(or audience) during EL.
11. Use a card or card cover with a mark.
12. In addition to the card in the card, other things are also put in.
13. When Play, mark on the card or card cover.
14. It is not based on the prohibition of restrictions.
15. (Whether there are various reasons) EL is made by DECK below 39.
16. On the EL field, something has nothing to do with EL.
● The etiquette of the conference (わほ?) (Manner)
1. Abide by the rules of the conference venue.
2. Do not eat in the game.
3. If there are various reasons such as "toilet" and other reasons in the competition, they need to leave the seats, and they need the consent of the opponent and the referee.
4. Do not touch the opponent card in the game.
5. Try to make the game smoothly as possible, and the two sides maintain a fair heart.
6. Do not do something that makes your opponent uncomfortable.
7. After EL ends, be sure to confirm whether your card is or less.
1 Magic Card Division Overnight (Peugeot is a flat 8) speed attack (Peugeot is lightning) usually (non -Peugeot) terrain (cross -shaped bending) equipment (straight cross) ceremony (the most complicated pattern ... no, no, no, no But the most complicated magic card Peugeot is the magic of ritual)
It the general magic in the period usually can only launch the quick attack magic in this round. Mobilization of terrain magic in the round should be noted that the equipment placed on the sixth magic card can be equipped with a monster on the surface that can be equipped with a equipment card that can be equipped without writing the other party. =================
2 Trap cards are generally covered by the cap. The trigger division active and passive passive, such as the sacred protective cover, must wait for the opponent to attack before you can launch it without writing.
3 5-6 star, 1 sacrifice, 7 stars, or above, 2 sacrifices, no special cases, then 12 star sacrifice calls also use two sacrifices unless you indicate the sacrifice of three or more ===============
4 is not careful if you are not written by the opponent, which causes it to be opened. ========
5 Specific see -through conditions, such as the effect of artificial person Soga, his effect is that there is one without launching this action. The obvious mobilization can be invalidated by the cards such as the sky punishment (it cannot be ineffective if the movement is not mobilized ~! This must be remembered)
The launch of the effect generally can only be launched in your own round unless there is writing in your own round unless there is writing. You can launch
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6 ... What do you mean? As long as the effect is not effective Card can not be used - || sweat
================== n7 magic indicator = magic calculator is generally called abbreviation Magic point
The magic dots are consumables used for special cards. Do not make any forms that rely on the player's own records or press the token on the card to indicate how many magic dots are like the magic guide to remove a magic point. Destroying a magic trap card magic point is this type of card that consumes magic points.
How is the magic card in the game king divided? How to distinguish it?
Im -magic cards are divided into common magic cards, sustainable magic cards, quick attack magic cards, ritual magic cards, equipped with magic cards, and four types of magic cards on the venue n cards have icons and explanations. Essence Essence Essence A hollow circle is common, and "∞" on the hollow circle is sustainable magic. Essence and many more. Essence Essence The card effect will be clear. Essence Essence Essence Essence Essence Essence
How to launch the trap card?
Prely on the back of the trap card towards the magic trap area, and then the next round can be launched. Essence Essence Essence
Me how many sacrifices to sacrifice monsters above four stars?
First of all, this is now called "Liberation"
5 stars and 6 stars. One is needed, and two or more need two. Essence Essence Essence Essence
?
the same. Essence Essence Essence
Os how to use the monster effect?
E each monster is different, the monster effect is divided into no type of effect, rules effect, starting effect, induced effect, sustainable effect, and so on. Essence Essence Specific analysis. Essence Essence
It the effect of summoning?
I don't understand, then it depends on that strange. Essence Essence If the general launch effect, you can
What is the magic calculator and indicator?
This is difficult to explain. In reality, it is a coin added to the card. It depends on the specific situation. N for short: Red A
Japanese name: Demon Director ブレ ブレ イ カ ー
English name: Breaker the Magical Warrior
Card type: Effect Monster
Star grade: 4
Properties: attribute: Dark
Race: Magician
Attack: 1600
Defense: 1000
Right: Ping card n, gold UR, Flashing PR, Gold GR
card bag: EE 1, 303, SD 6, GLD01, SD-16
Eight-bit password: 71413901
Effects: When this card is successful, put a "magic indicator" on this card (at most the most Only 1 can be placed). Each "magic indicator" on this card, the attack power of this card increases by 300. Except for a "magic indicator", destroy 1 magic or trap card on the field.
This card, the condition of adding the indicator is "this card is successful", that is, when the card is usually summoned, add a coin to this card, and then, then, yes, yes, yes, yes, yes, yes, yes, yes, yes, yes, yes, you can, yes, yes, you can, yes, you can, yes, you can, yes, you can, yes, you can, yes, you can, yes, you can, yes, you can, yes, you can, yes, you can, so, okay The coin was removed and destroyed a devil card. Essence Essence Essence Essence
It what I do n’t understand Baidu Hi connects me, I will be happy to solve the problem for you. Essence Essence
Monsters are used to attack and effect
Magic, traps to auxiliary effects
In play, divided into fusion card groups, ordinary card groups, sub -card groups (not playing), cemetery
ordinary cards for ordinary cards Group 40, including magic, traps, monsters
The monsters are in front of the monsters, 5 grids. The rear is the magic trap area, 6 grids (one of which can only put an environmental card).
Plord cards are divided into ordinary, sustainable, fast attack, and environment. (Except for speed attacks, speed 1) The trap card is divided into ordinary, counterattack, sustainable (speed is 2, counterattack can be chain). Monsters are divided into ordinary, effects, rituals, coordination, combination, fusion, and same tone.