wholesale jewelry earring cards
1 thought on “wholesale jewelry earring cards "DOTA2": Looking back at the 17 -year development history from DOTA to DOTA2”
Leave a Comment
You must be logged in to post a comment.
wholesale jewelry earring cards
You must be logged in to post a comment.
jewelry making materials wholesale in coimbatore
DOTA's name must be heard by players who have not played this game. The development of DOTA's game is a strange style in the game industry. Why do you say that? Because he is the only author for such a game map, and for decades, he has been updated for decades without rewards.
It can not find any early DOTA game planning, project text, or internal information. The author of the map is to listen to the opinions of the players from the player community. In order to keep the life of this game continuously extended.
. They set up their own game communities and organized early professional competitions. In the history of the game, there are actually many fanatical enthusiasts like this group of authors who make DOTA maps, but in the end, only the inheritance culture of DOTA has continued for more than ten years, and the more and the stronger, it can be said that this is the victory of the players. It is also the best award for players who are dedicated to pursuing the true meaning of the game.
Af the origin of DOTA, we can be traced back to the era of interstellar hegemony 1. At that time, Blizzard's StarCraft 1 was just released, and the new game map editor attracted a large number of players to start DIY's own game map. One of the players named AEON64 made a custom map called Aeon of Strife in a map editor of StarCraft. What made him unexpected was that this map created a new type of game and became the ancestor of the later MOBA games.
. Unfortunately, the light of the RTS game of StarCraft 1 at that time was too dazzling, completely covering up this MOBA game, so Aeon of Strife has been unknown for many years. In fact, there is another reason that there are too many map editors BUG of StarCraft 1, and there are almost more or less problems with all custom maps. This Blizzard official also admits itself.
Until 2002, the release of World of Warcraft 3, the new map editor has more complete functions, attracting a large number of authors to start the custom map of RTS games. Around October 2002, Karukef and MOSEF collaborated on a custom map named Valley of Dissent in the Map editor of Warcraft 3.
But at this time, it was just the first expansion of Warcraft 3 of the expansion. The game was still in the announcement stage. Therefore, few players learned the custom map, but the birth of the DOTA map has begun to sprout.
In July 2003, World of Warcraft 3: The Frozen Throne was officially released at this time. Added the tide of custom map production. One of the senior players named Eul was influenced by the creative map of the Aeon of Strife era in the interstellar hegemony. What we call DOTA later.
In January 2003, when World of Warcraft 3 was still in the chaos, Eul made DOTA 1.0 version. From January to July DOTA has been updated from 1.0 to 1.62. Later, he replaced his ID with continued updating the game until the Frozen Throne was released to version 2.9 before the release of the Frozen Throne.
In the release of the Frozen Throne, the three authors of Eul, Konn and SoftMints have released three versions of Dota DX, DOTA EX and DOTA OUTLAND, respectively. At the end of 2003, EUL formed a WARCENTER website, which became the first game community of DOTA players. Players exchanged the game experience with each other, and at the same time gave the game a variety of balanced suggestions. By April 2013, Warcenter stopped operation and the forum was closed.
. Although the Warcraft Frozen Throne has been officially released, some authors are still being updated for DOTA produced by the period of chaos. Map production, and has been updated to version 3.6. At the same time, another author Geo took the DOTA from SoftMints. Based on version 2.9, Dota entered the ALL Star era at this time. Eul released another independent version of Dota Edition.
It's at the beginning of MEIAN and RAGN0R in 2004, the All Star series created, and the other author called 13Latant_abuse created a new DOTA series dark. To the peak. On the other hand, DOTA in the chaos is still continuously updated. FLUFFY_BUNNY updated the DOTA during the chaotic period around April to version 3.9.
This at this time Guinsoo appeared at this time. Dota All Star0.96B based on Meian and Ragn0r released his DOTA All Star. Essence Since April 2004, DOTA officially entered the era of sheep knife. Throughout 2004, Guinsoo updated Dota All Star from 0.96b Na to 5.84 04.12.11, with a total of 56 versions.
It other authors are also continuously updating other versions of DOTA. In June, Eul and Song collaborated on DOTA2: Thrist For Gamma. They wanted to create a new DOTA, but finally announced the cancellation of the final abortion. In July, a Korean author Chogosu translated Guinsoo's Dota into Korean and then modified the game to a certain amount of the game, named it Dota Chaos. This has become a popular DOTA in Korea, but later this version is not very good. It is far from all stars as deep as people. Therefore, we found that there are not many Korean people playing with DOTA. Throughout 2004, the DOTA led by Guinsoo was the most popular, and the authors who helped him complete this feat were definitely worth remembering:
It here I need to tell you, every DOTA map Except for the earliest individual sheets that were independently completed by the author, almost all of which developed a complete production team were producing. The people mentioned earlier were the hosts of each version. Behind the art of drawing in the interface picture, BUG, hero changes, and hero design are jointly involved by every player in the game community. Therefore This is their first game that belongs to themselves and participates in the production!
In October 2004, the Dota-Allstars website was launched. More and more players gathered in this place. At the same time, DOTA began to have its own business value. At that time, the e -sports was still very immature and the bonuses were poor, but the players still joined the e -sports industry for their dreams. Later, the Dota-Allstars website was closed in 2010.
The early 2005, Neichus took the flag of the All Star series from Guinsoo, and began to be updated by his version of DOTA. After about half a year, a person named Icefrog (Ice Frog) began to take over the All Star series by him, and has been doing it now.
ICEFROG basically set all DOTA versions. After him, only three authors continue to update other versions of DOTA: Ryude: In the middle of 2005 Update; Quantum.dx: In the second half of 2005, the update of the DOTA3.95-4.4 series was completed; Wei Keat: The Dota Extreme series was created at the end of 2005.
It all other versions of DOTA in 2006 have stopped update, and the DOTA game has been completely shaped since 2005. Another important reason for the disappearance of other versions of maps is that DOTA e -sports has begun to rise around the world. In order to unify, all other versions of all games use the All Star version of Ice Frog.
The ALL Star version of the All Star version of the ice frog that can be used to become a version selected by all e -competitions is mainly because he is working hard to improve the entire DOTA map, and players can obviously see the ice frogs. Different from sheep knife. The sheep knife is more like a wasteland. He has pointed out the road to DOTA, and the ice frog is more like a builder. This exquisite building was built on the land opened by the sheep knife.
The ice frog fixed a large number of game bugs left in the sheep knife era as soon as it took over, and accepted a large number of players' opinions, and formed a very good interaction with the players. However, although he is willing to communicate with the players, everyone does not know what he looks like. Except for his colleagues and a few professional players of Dota, he seems to be particularly mysterious.
With the rise of e -sports, many sponsors saw the commercial value of DOTA. First of all, S2 Games wanted to imitate DOTA for a completely independent game. They found the ice frog and hoped to get his authorization. This game is HOROES of New Perth, the Chinese translation is Super God Hero, which was introduced by Tencent in December 2013 to start operation. At that time, the superhero hero had really been on fire for a short time, but it was just a flash in the pan, because both the League of Legends and DOTA made it the abandonment of Tencent.
Throughout 2007 to 2008, DOTA has been updated smoothly under the leadership of ice frogs. In fact, major game manufacturers are desperately driving their own MOBA games. But the limelight of Warcraft and CS is too strong. Although the DOTA professional competition is much better than the beginning, it is still too weak than that of these two e -sports big events. In addition, because DOTA is given to Warcraft 3 The map made by this old game engine for nearly 5 years, so the picture quality of the game has gradually become unable to keep up with the times.
Therefore, the ice frog knows that it is time to change. On May 15, 2009, he left the Dota-Allstars website and founded the Playdota and Getdota website as a new camp. Later, Ice Frog had taken the initiative to find Blizzard, hoping to create a completely independent game based on the DOTA map. However, at that time, Blizzard was busy promoting for interstellar hegemony 2. Go to the map editor of StarCraft 2.
The plans are the most money for Blizzard. The map editor is originally free for players to use. Blizzard does not need to pay a penny, but on the other hand, Blizzard has not seen DOTA. The commercial value of the game game later found the V Club after Blizzard was rejected by Blizzard.
In December 2009, Ice Frog joined the V agency to start DOTA2 for one year. One year after the production of DOTA2 also came to work in V Club, the ice frog began to move the focus of work to DOTA2. In December 2010, the DOTA2 released by the V agency was officially met with players, and his version was 6.70C and the old DOTA. This version of the test version of DOTA2 has passed after a few months of the official version 6.70 11.1.18 public beta.
. But DOTA2 has just faced some controversy. Because DOTA2 uses a game engine that is completely different from Warcraft, the character model and Warcraft version in the game are large, which makes some old players unacceptable. I didn't immediately devote themselves to the embrace of DOTA2. On the other hand, in April 2011, Blizzard raised Dota's trademark ownership of the trademark ownership of DOTA, thinking that DOTA, as one of the custom maps of Warcraft 3, should be owned by Blizzard. Regarding the lawsuit of Blizzard and V's more than a year, but in the end Blizzard actually compromised the same as the trademark of V Club using DOTA. Blizzard may still not win the commercial value of the DOTA game at the time.
In the solution of the trademark problem, the V agency can finally calm down to operate DOTA2 fully. The first step to do is to fully support the DOTA2 event. Therefore, the V agency has made an important decision. In August 2011, V News announced that the championship prize of the DOTA2 International Invitational Tournament was $ 1 million!
The dota professional players all over the world are dazzling. They have never seen such a high -prize amount. For a time, DOTA2 professional events have become a hot topic for players to discuss. There must be brave husbands under the reward. Various professional clubs began to recruit professional players on a large scale, and at the same time, more and more players around them began to pay attention to DOTA2. For a while, the heat of DOTA2 soared like a rocket.
On August 17, 2011, the first TI (The) was held in the Cologne Game Exhibition in Germany. This is also the first official meeting with DOTA2. At that time, Navi won the first TI championship.
The bonuses of TI each year are increasing year by year, and players' groups are growing. On the other hand, Blizzard, as the enthusiasm of RTS has gradually declined every year, the popularity of the 2nd events of the StarCraft is declining every year. Blizzard may see the E -sports event in V agency in full swing. Essence For example, the game that was completely born for e -sports for the storm heroes finally ended bleak. Later, Overwatch, which appeared, had a good future, but in the end, because Blizzard forced to engage in e -sports, this game was high and low.
The two years of Blizzard wants to go to e -sports no matter what you do, hoping to be like DOTA2's Ti events. Players came step by step, DOTA's map producers fully absorbed the games created by the players' opinions. E -sports is not a matter of overnight. How many years did he go to DOTA2 to DOTA2 and TI? So DOTA2 is a memory that combines the game time for nearly 20 years. Compared with the popular MOBA game League of Legends, he is more like a child born in DOTA. Too much grinding is rare to the help of the times, and it has achieved very easily today's achievements. The reason why DOTA is loved by players is the real game spirit behind him.
In 2012, the Chinese team IG won the second TI championship, which did cause a lot of sensation at the time. Since then, more and more professional teams have begun to increase their efforts Support and recruit DOTA2 professional players. Old DOTA players in China have also begun to move to DOTA2. There is no discomfort for the new model of DOTA2 in the past. Everyone is immersed in the joy of Chinese DOTA2 professional events on the top of the world.
Due to the help of professional events and the Chinese team won the championship, domestic game manufacturers naturally saw the market potential of DOTA2. Therefore, in 2013, the perfect proxy DOTA2 officially entered China, and the Chinese translated name "Dao Tower". Since then, the DOTA2 professional competition in China has gradually begun to peak.
Ne 2014 NewBee won the championship and won the championship in 2016. It is worth mentioning that the year of Wings won the most popular period of Chinese e -sports. Whether it is League of Legends or DOTA2 professional events, each team is crazy, and all professional players' salary has risen. Especially in the Wings team, all the players were dug away by the professional team of major DOTA2 after returning to the championship. Instantly, the team collapsed. I do n’t know if it should be happy or sad.
The interesting thing is that in the past few years, China's League of Legends professional events have been frustrated in the international arena. Instead, the rise of DOTA2 has made DOTA2 replace the League of Legends. Nowadays, the boom of e -sports has gradually faded. As the calm professional league of capital began to develop steadily, the management of various stations for professional players is also more and more reasonable. Such a DOTA2 e -sports field is really healthy.
In 2019 is already the TI competition in the 9th Realm. No surprise this year's bonus has once again refreshed the historical record. Now the TI9 bonus pool has exceeded 28 million US dollars. This year, it is likely to exceed 30 million The US dollar barrier. In other words, the bonus of this e -sports event is close to 200 million yuan.
It's first DOTA from Warcraft to today's DOTA2 has gone through the history of seventeen years. Although there are not many games with such a long life in the history of the game, it still exists Such as the game such as Need for Speed and Mario. However, after so many years, it seems that only DOTA can give players the original feeling of bloody boiling. Perhaps this is the feeling of really belonging to the players.